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Showing posts with label Short Story. Show all posts
Showing posts with label Short Story. Show all posts

Monday, September 25, 2023

Review: Law & Order by Dave Gross

 Law & Order is another tie-in to the Baldur's Gate games. This one is specifically about the early years of Rasaad yn Bashir in Calimport. I have previously reviewed Baldur's Gate short stories, I link them all here. Read this story on page 188-202 here.

The story is divided into two parts, Fishing and The Path to Light. Rasaad and his brother Gamaz are fishing, which is their euphemism for being pickpockets. They want gold fish, but also will take copper and silver, it's cheeky. After a close encounter with a Sharan, the brothers decide to team up to fill their empty stomachs. They then encounter a Sun Soul monk, a man from out of town. Rasaad is only eight years old, but his quick hands make him good at his job. On the other hand, he can't lie any more than a dwarf could pass for a gnome. 

Part two continues the story, so I will be vague. Rasaad is now fifteen years old. This continues the brother's lessons and their camaraderie increases. I read this on a rainy day and it seemed perfect for me. It is an Exceptional story if a simple one. 

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You can track my current progress here.

Monday, August 21, 2023

Review: Dark Legacy by Mel Odom

I recently reviewed the entire Threat from the Sea trilogy by Mel Odom. What you, lucky reader, may not have realized is that there are more stories to read about this big Realms event. The first released was this short story, found in Dragon Magazine issue 255. The other is the anthology Realms of the Deep, which I will be reviewing soon.

story art by David Kooharian

In January 1999, the same month book one, Rising Tide, was released, we got a short story introducing the conflict. It can be found on pages 66-77. The story starts on the 22 Ches (actually misspelled as Chess in the article) 1355 DR. That means it is early Spring, essentially late March, and it is one year after the prologue of Rising Tide

Narros is woken by his wife, Klyss. They are merfolk of Laakos' Reef, forty miles east of Calimport. He says a prayer to Eadro before grabbing his trident and checking on the disturbance that woke them. Narros is the chief priest of the village and safeguards the temple that has housed an artifact for thounsands ofyears. He feels the disturbed currents coming from the passage that connects his reef home to the temple.

Narros and Klyss have two adult sons, and they take their charge of keeping the artifact very seriously. The old priest, Kallos, was fearful of what would happen if the artifact was removed. This artifact is the Taker's Circlet. When trouble arrives they go to Harric, their chieftain, for aid. Another character is the wealthy Revek who sells fish to surface dwellers, wears robes (most go naked) and has furniture.

We learn the locathah also revere Eadro, though in a different manner. We don't have them present, but they are mentioned. We do get a look at a pirate vessel, The Wayfarer captained by Kenson.

This story is immediately gripping. Not many of these short stories in Dragon are, but I found this was a very fast and interesting read. Overall, it is Good.

The story has a brief section on the 26th and another on the 29th of the month of Ches too. It is a satisfying end that connects well with the rest of the trilogy, introducing a people and place I would like to revisit someday. 

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Saturday, April 10, 2021

Review: Revenge Among Thieves by Ed Greenwood

 The last of the three part tale of Elminster's time as the thief Eladar the Dark on the streets of Hastarl. While not necessarily canonical, this does seem to have been the vision Mr. Greenwood had for young Elminster, but was unable to make it so in the final novel because of TSR's Code of Ethics at the time. Make sure to read my thoughts on Far Too Many Thieves(here), and Dark Times in Hastarl(here) before this post. Like the previous part, this was published online in August of 2005, and can be read in the archive here.


Dark times came about in the last iteration of this story, and Elminster is likewise in a dark place. There is a small section about the Magister we met in Elminster: The Making of a Mage, that was unexpected but brightened the dreary tone a bit. We see the conclusion to Elminster's tussle with the magelord Orluth and the petty gang of thieves, the Moonclaws. 

In some sense, the way Elminster is able to defeat enemies more numerous than he is reminiscent of just about every Salvatore Realms novel I have read. That being said, Elminster always has more close calls (friends dying, and staying dead for example), and he is more clever and tactful. The ending was interesting, fun, and unexpected in typical Greenwood style. I wish it had continued for a just a couple more paragrpahs, but alas, it is what we have. Maybe, Tyche willing, we will get more shorts of Elminster's early life later on. This story is Good, and one you should read if a fan of the Old Mage.

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Sunday, April 4, 2021

Review: Dark Times in Hastarl by Ed Greenwood

 Dark Times in Hastarl is a direct followup to Far Too Many Thieves (my review here), so like the previous story, it is a cut piece from part two of the first Elminster book, The Making of a Mage, which you should read first. If you have read the prerequisites, you can find the story for free on the web archive here. It was published in August 2005.


This is "just before the Velvet Hands assault Trumpettower House on a certain notorious wedding night", which you can read about in chapter 6 of the novel. A band of five or so Velvet Hands go to Athalgard, the castle at the center of Hastarl, to thwart the Moonclaws they suspect to make a move on the magical Ioun stones held in the keep.

The encounter leaves them the target of a certain winged and clawed stone beast. The fight of which ends in a very much Greenwood fashion, that is funny but believable. At the end of the story, there are some definitely some things that lend the story its title of "Dark Times". I was shocked, but Farl and Tass have very different fates here than in the published novel. I couldn't say which I prefer, though one is sadder than the other. I'm interested to see how this plot-line will be finished up in Revenge Among Thieves, and how young Elminster fares.

As for Dark Times in Hastarl, the story is Exceptional.

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Monday, March 29, 2021

Review: A Ghost of a Chance by Ed Greenwood

 Like Far Too Many Thieves, A Ghost of a Chance is a cut piece from Elminster: The Making of a Mage. This one is specifically for part one of the story, "near the bottom of page 51 of the paperback edition" is where this piece fits in. It was released in July 2005 on the old Wizards website, and can now be read on the web archive for free here. This is not a direct sequel to Far Too Many Thieves, but the next two cut tales are, I will get to those shortly.

Elminster the Brigand

Elminster is a brigand, following the exiled Knight Helm Stoneblade in the kingdom of Athalantar. The year is 224 DR, and magelords rule from Athalgard in the capital of Hastarl. Elminster is on his way to the Woodsedge Inn ran by Broam north of Jander (a town no longer in existence, but one Ed says was north-northeast of present day Secomber, and long reclaimed by the trees of the High Forest); it is the middle of winter.

We see the expletive "naed" also sometimes seen as "naeth", this means "dung" for those curious. What was a quick and uneventful trip in the final book, turns out to be quite harrowing to young Elminster. An encounter with a magelord that involved cold nighttime running as fireballs rain down, and a haunted cairn make for Elminster's survival ghostly slim.

A Ghost of a Chance is a fun, mythical tale about the rightful Prince of Athalantar. I really enjoyed it overall, and it was a Good read for anyone who enjoyed the final book.

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Friday, March 26, 2021

Review: Far Too Many Thieves by Ed Greenwood

 Far Too Many Thieves is the first of four stories cut from Elminster: The Making of a Mage, the first book of the Elminster series that you should read before this tale, which I thought was great (you can read my whole review here). Beyond the four cut stories, there is also a fifth story that takes place before the novel that can be found in The Best of the Realms II anthology. Far Too Many Thieves was released on the web in June of 2005 in celebration of the anthology's release a month later; it can be read for free here in the web archive.

Eladar the Dark


This story is set during Elminster's time as a thief on the streets of Hastarl, when his alias was Eladar the Dark, as he was attempting to hide his identity as a Prince of Athalantar from the tyrannical magelords. This story would fit late into part two of Making of a Mage, as Farl and El have already formed the Velvet Hands, a band of thieves.

The story follows a falling out that occurred during the formation of the gang, as different parties vied for leadership. It’s nice to know what ended up happening to those who walked out, as we are left hanging in the book.

Our anti-heroes have a nice brawl with the Moonclaws, with daggers and arrows missing and hitting their targets. I appreciate how often they miss, as it makes them seem fallible compared to other fantasy stories, always hitting their targets. We  learn the fate of the youth Rhegaer, who I was curious about because of his similar name to another character from another fantasy world that also has a similarly royal families symbol being a stag. 

By the end, weakened by the assault, the Velvet Hands decide to get to the bottom of who is supplying the Moonclaws. This tale is very short and more of a first part of a chapter, that will likely be continued in the next stories. As it goes, it was a pleasure to be back on the streets of Hastarl with El, Farl, and Tassabra. Fans of the book should read this, it is Good.

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Wednesday, March 17, 2021

Review: Haunted: A Tale of Sembia by Dave Gross

 Haunted: A Tale of Sembia is a short story by Dave Gross that can be found in Dragon Magazine issue 304, published February 2003. The story is on pages 68-77. This is the last Sembia tie-in short story, both to be read by me and it is also the last published, as this was a month before the release of  The Lord of Stormweather. You can check out my thoughts on other tie-in stories to Sembia through these links: And All the Sinners, Saints, Memories, Shamur's Wager, Another Name for Dawn, and Garden of Souls

The story takes place mostly over a two day period in the month of Flamerule 1374 DR, The Year of Wild Magic. There is also flashbacks to Flamerule and Uktar in the Year of the Crown, 1351 DR. This story is a good story to read if you are a fan of the hideous aquatic vampire, Stannis Malveen, and his formidable brother, Radu, from Gross's Sembian novel, Black Wolf

story art by Marc Sasso

The tale starts in Selgaunt, unsurprisingly, but our characters are not on the bustling streets or in an opulent manse, but instead are in the fetid sewers beneath the port city. The characters, the shade Chaney and cursed Radu soon come across  "Nightcarter[s]", another term for dungsweepers. I forgot how much I enjoyed their odd companionship.

There are a few flashbacks in this story, bringing up to Radu's youth when his mother was accused of piracy and the family stripped of holdings by the high probiter and held with extreme prejudice by the Old Chauncel. This story is the origin of the odd relationship that Radu has with his aquatic vampire elder brother: seeing the story art really shows just how hideous of a mephitic, nocturnal creature these are. 

This story is Exceptional, and largely because the contrast between Radu and Stannis. Radu is human, though maybe a little tainted at this point, but is largely a monster with how terrible he acts and murders. Stannis is somewhat of a fop, and seems more human than his younger brother even though on the outside he is a grotesque creature with a monstrous appetite for feeding on living beings. Package this with the comedic relief of the shade of the Dandy Chaney Foxmantle, and we have a fun story on our hands.

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Thursday, March 11, 2021

Review: Ladies Night at the Yawning Portal by Ed Greenwood

This is the Spin a Yarn 2002. Like the first one, Never a Warpig Born, this was written by Ed greenwood after suggestions were thrown around to include in a story at a panel at Gen Con. You can read the archived story here

We are introduced to a night of revelry at the Yawning Portal in Waterdeep, where only woman are allowed, and they all come dressed in costume as to disguise their identities. This is likely sometime before 1314 DR, as Piergeiron is not described as Open Lord, but is definitely before 1374 DR as the Blackstaff is still alive. Throughout the story our character's are generally described along the lines as women dressed as Halaster Blackcloak, Piergeiron, or an animated skeleton; keeping their identities secret

There are magical rings, a flesh golem, a Red Wizard, illithids, some members of the Knights of Myth Drannor, and fun times to be had. While the story surely is silly, that's the point, it is not quite as absurd as the first Spin a Yarn, and neither was it as enjoyable or cohesive. It was a little too confusing, and while unsurprisingly entertaining it suffered from so much happening. Ladies Night at the Yawning Portal is Acceptable, and a fond foray of a Realms tale, just one slightly bogged down by so much ridiculous things happening in a such a short span.

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Friday, March 5, 2021

Review: Memories: The Year of the Wave by Lisa Smedman

Memories: The Year of the Wave is a Sembia tie-in short story by Lisa Smedman about Larajin, half-elf maid in service to House Uskevren of Selgaunt. The story can be found in Dragon magazine issue #299 from September 2002, pages 84-94. It takes place in , the Year of the Wave, 1364 DR, eight years before the events of Heirs of Prophecy, which means Larajin is seventeen years old.

We find Larajin going about her daily duties and being a klutz during those duties. She encounters Talbot and Brocklin, a stable boy she fancies, sparring. From there, it seems that there is a potent and maybe magical liqueur, magic moss, and memory lost all around a sacred Revel to Sune, goddess of love and beauty.

This is a fun story, one to decipher. The story seems to be going one direction before swiftly changing to another. It shows Larajin become friends with the dwarf, Kemlar. We alos see the start of her relationship with Sune, which is a nice glimpse. I would recommend reading this after Heirs of Prophecy, but it would not hurt too bad to read it before. It was great seeing Larajin again, as she was one of my favorite characters from Sembia.

Larajin by Jeff Laubenstein

This story is swift and not a pain in the slightest to read. It's about a good character that is already established in the books in a similarly established place. Lisa Smedman keeps on showing that her works are nothing if not Exceptional.

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Sunday, February 21, 2021

Review: Tallfolk Tales by Lisa Smedman

Tallfolk Tales by Lisa Smedman is a tie-in to the standalone The Gilded Rune. Since Tallfolk Tales is in Untold Adventures, it came out a year before the novel and so I thought it would be fine to read first as well. I want to read the novel soon.





The story is a retelling, as Daffyd, is in a taproom in Gracklstugh (an Underdark duergar city) telling a surface elf about an expedition into Araumycos and who the best guide is for surviving the behemoth fungus. It’s narrated in first person with no quotation marks.


Daffyd is a morndin, a reincarnated dwarf put into the body of another race. In this case, Daffyd is human but believes his spirit is that of a shield dwarf from Clan Ironstar, a clan long extinct. This story is very fun and very easy to read because of the unique style it is presented in. Tallfolk Tales is Exceptional, and I can't wait for the novel.

Monday, February 15, 2021

Review: Watchers at the Living Gate by Paul Park

 Watchers at the Living Gate is a short story by Paul Park found in Untold Adventures, an anthology with tales from multiple D&D settings. Lord of the Darkways and Dreaming of Waterdeep are also in this anthology while also simultaneously in Dragon Magazine. There is also one more short story set in the Forgotten Realms not found elsewhere bringing the total to four. I'm not reviewing the anthology as a whole because only about half of the stories are in the Realms.

Paul Park has written one more Realms story, and that is a standalone novel that takes place in the Moonshaes, The Rose of Sarifal. I have yet to read it. I thought reading Watchers at the Living Gate would give me a good taste of the author's writing style.

The story follows Haggar, a half-orc druid, as he discovers an eladrin woman in the ruins of Cendriane. This adventure takes us into the feywild, where eladrin go against the undead of the vampiric Lord Kannoth. It’s a very interesting dynamic our characters have, a mix of cruelness and almost chivalrously medieval attitudes.

explorers in the ruins of Cendriane by Eric Belisle

By some odd pact Haggar and the eladrin Astriana help each other with certain tasks, most pertinently, Haggar helps Astriana to close a gate to the Far Realm in the fomorian lands of the feydark. This story was fun and I really wish I could see what comes of the characters after this, with their unique situation and relationship. Paul Park has an interesting style, and I’m interested in reading his one Realms novel eventually. Watchers at the Living Gate is Good.


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Friday, February 12, 2021

Review: Never a Warpig Born by Ed Greenwood

 Never a Warpig Born is the first Spin a Yarn tale. In 2001 Ed Greenwood started this series, writing one every year for the next decade or so. The tale was woven together from pieces requested by attendees of Gen Con. This results in some odd tales, but Ed Greenwood is the perfect storyteller for such things. It can be found here free for your reading pleasure.


Greenwood at Gen Con 2001

Never a Warpig Born takes place in Ordulin the capital of Sembia where the Red Wizards of Thay are trying to establish an enclave. We go to Hallowmere House, where the lady Haugratha of the place hosts the Red Wizards. This story is a little absurd, as The Simbul (Witch-Queen of Aglarond), Durnan (proprietor of the Yawning Portal), Alustriel Silverhand (High Lady of the League of the Silver Marches), Elminster (Sage of Shadowdale), Mirt (the Moneylender), and the Srinshee (of Myth Drannor fame) all appear.

No date is giving but I would guess somewhere between 1368 DR and 1374 DR, though this is of course conjecture.

We are quickly introduced to an unlikely pair of half-orc and talking boar, named Orokh and Warpig respectively. We also meet Dalance Shareth, a name I have not heard before, supposedly the leader of the Sembian Church of Mystra.

This was a great, lighthearted read, fun like the scene in Innarlith from Lord of the Darkways, but for the entire story. This is an Exceptional tale.

"Whatever you do, do it with love."

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Tuesday, February 9, 2021

Review: Tomb of Annihilation Tie-in Fiction

There are two stories split into four parts that connect to the 2017 adventure Tomb of Annihilation. In recent years most Forgotten Realms fiction we have gotten are short stories from Dragon+ that relate to the recently released adventures, such as Ice Out for Rime of the Frostmaiden, Kallinor's Charge for Descent Into Avernus, A Man & His Dog for Storm Kings Thunder, and so forth. Today let us get into the gritty, undead-filled jungles of Chult.




Prelude


From Dragon+ issue 14 from June 2017, by Bart Caroll.


Pion, in Neverwinter regales us with the local news: a curse over death,  resurrections are not working, and what about those who were resurrected in the past? (RAFO)

Pion is a gambler, but someone needed to check out the cleric Alfin Biscop’s house, he’d been gone for more than half the twelvemonth. Pion gets the job somehow, poor luck working for the Shadow Thieves. It’s interesting as Pion often thinks in the term of lancebords and chess.

We also get a brief follow up for the antics of the first part of Prelude, where an artificer is in the Positive Material Plane, also known as the Positive Energy Plane and the Plane of Life.

Good, but exceptionally short. There is little here, and it really works as a prelude.

Part 1

Found in Dragon+ issue 15 from August 2017,  by Adam Lee

The story starts with an epigraph by Jessamine, Merchant Prince of Chult, this adds a nice touch, rare enough in fantasy novels, let alone short stories.

Qawasha is a chultan druid of Port Nyanzaru and Kupalué is a vegepygmy. They are partners and work as guides for Jobal the Spider.

There isn't much of a story here, just Qawasha explaining his past. It’s relaxing and fun to read as he explains his interest in the jungle and ruins. He also touches on the influx of foreigners coming to Chult.

Part 2 

From Dragon+ issue 16 October 2017.

We learn that Kupalué means “weed that walks” and that special drink called chatali can be brewed from a plant in the jungles. I am curious if this is similar to coffee or chocolate.

The story starts with the flowering of the two’s friendship, continuing right where part 1 leaves off. But this is mostly dialogue of Qawasha describing the lost city of Mezro to a curious visitor from Baldur’s Gate.

It’s interesting but mostly exposition in the form of dialogue, not much story.

Part 3

From Dragon+ issue 19, published April 2018.

This part is longer and better.  I think fans of the Lost Empires series (my review here

chwinga, elemental spirits native to Chult
) would enjoy this tale. This is one of the few tales in Chult besides The Ring of Winter and The Fanged Crown.

This last part of the tale really shows us a beginning. Qawasha is truly the main character and the title is bit misleading as it could easily be called “Qawasha, Kupalué, Samrith, and Zara.” This last part we also get a sliver of combat for the first time, for those looking for action.

This is an Acceptable tale, if it had more substance beyond just being a prologue, the writing would easily elevate it to good. So for the tie-in fiction for Tomb of Annihilation we have a prelude and a prologue, nothing too exciting. I have not played Tomb of Annihilation though, are any of these characters present? 

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Thursday, February 4, 2021

Review: Garden of Souls by Richard Lee Byers

 Garden of Souls is a short story that ties into the Sembia novel series by Richard Lee Byers, just like Shamur's Wager. It can be found in Dragon Magazine issue 283 from May 2001. The story can be found on pages 72-80.

This story takes place well before the Sembia books, as Shamur Uskevren has more recently married Thamalon Uskeveren, and her first child Tamlin is but an infant. Shamur finds herself with an apparition of her grand-niece, who she has been impersonating, appearing in the home of the Karn family. From there she finds herself in otherworldly circumstances, held captive by a fiend.


story arty by Mark Zug

While it was fun to watch a quick situation which Shamur unsurprisingly dominates, it was a tad confusing at first and lacked great entertainment. The conversation at the end made the story worth it, but overall its not Byers best work. I would say it is Acceptable; Fans of Shamur should read this.

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Friday, January 29, 2021

Review: Lord of the Darkways by Ed Greenwood

 Lord of the Darkways is a short story from the digital Dragon Magazine issue 390 from August 2010; it can be found on pages 55-77. It can also be found in the anthology Untold Adventures from 2011, but for your pleasure you can read it from the Internet Archive here.

the cover for issue 390

The tale is about Manshoon, vampire of Greenwood fame. He often appears in Elminster novels, and this is  a sequel of sorts to the story "So High A Price" from 1994's Realms of Infamy but also a prequel to Elminster Must Die. It takes place in 1334 DR, the Year of the Blazing Brand. Manshoon moves to block control of the Darkways, portals in Zhentil Keep in the hands of wealthy merchants that allow quick movement of people and goods to mansions in Sembia.

After the prelude of Manshoon's master plan is enacted we are then brought to Elminster who is in Innarlith on the Lake of Steam. He is in a funny situation that actually had me chuckling. 


story art by Kekai Kotaki

This short story is not all of over the place and hard to follow like some of Greenwood's writing. The Yavarla thread was a nice addition, and from it we get to see Storm Silverhand for a moment. The story is about double the length of most short stories I've read so far, and that gives it a good sense of round completeness.

Not surprsingly, Greenwood's story is full of tiny bits of Realms Lore you won't really find any information on; are Darklash and Painclaw official positions in the Church of Loviatar? Who is Tanthar of Selgaunt? Does this painting of the Spaerenza and Lord Wizard Uldimar Bronneth still exist? What happened to the Sembian cabal, the Vigilant Ravens, who opposed Manshoon's rise to power?

Overall this is a fine tale with good meat and lore. It is Good.

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Wednesday, January 27, 2021

Review: And All the Sinners, Saints by Paul Kemp

From Dragon Magazine issue 297 from July 2002 we have another Erevis Cale story from Paul Kemp: And All the Sinners, Saints. This story takes place after Shadow's Witness, of the Sembia series, and before The Erevis Cale Trilogy. If you have read the latter you may remember references to this short tale in the trilogy. It can be found on pages 68-77.


Erevis Cale is the butler at the Halls of Stormweather, the home of the noble house Uskevren of Selgaunt, Sembia. He was a former assassin of the Night Masks who escaped (the story of which is told in Another Name for Dawn) and later worked for the Night Knives. He is awoken in the night after receiving dreams from the god Mask.

Riven is an assassin who was an associate of Cale's in the Night Knives. He also is getting unsettling dreams from Mask.

Cale attend's with his master, Thamalon Uskevren, to the Hulorn's Palace with a meeting with the Hulorn, the ruler of Selgaunt whom plans to announce a new Proxy. We learn of a handy Sembian word: wolmoner, literally "vigil man" and over time a term that denoted a bodyguard, advisor, spy, or servant. I'll probably add it to my Sembian word usage article.

story art by Greg Staples

An unlikely partnership is stuck temporarily has Mask has need of a certain servant of the rival god, Cyric, out of the picture. In the story political intrigue intersects with street toughs, and evil gods and magical items: ideal Dungeons & Dragons.  This story is peak Kemp writing, it is Exceptional.


"We work well together, Cale."

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Monday, January 25, 2021

Review: Dreaming of Waterdeep by Rosemary Jones

 Dreaming of Waterdeep is a short story from Dragon Magazine issue 393 published digitally in November of 2010 and acts as a prequel for the character Gustin Bone of Jone's 2009 novel, City of the Dead, book 4 of the Ed Greenwood Presents Waterdeep series (my thoughts on the whole series can be found here). The tale can be found on pages 49-56. The story can also be found in Untold Adventures, an anthology with short stories from multiple settings from 2011.


the cover of issue 393

We are introduced to ten year old Gustin Bone who is an orphan and living with his Uncle in a small village. When trio of adventurers stop in the village looking for respite, Gustin asks a litany of questions but his hopes of adventuring and seeing Waterdeep are quashed by his uncle. 


story art by Warren Mahy


Gustin has a little bit of illusory magic, not very effective in combat. This small adventure involves searching ruins for treasure and a magical monster that has made the ruins its lair.

Likely this story takes place in Cormyr, as that is where Gustin grew up, but the village and area remain unnamed. It is an exciting story, and I plan to get Untold Adventures soon so I can have a physical copy. There is something oddly realistic (in a magical world) that 4e era books have that many earlier works are lacking, and Jones writes phenomenally, displaying such life. This story is Exceptional, and I recommend you read it; it can be found here.

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Saturday, January 23, 2021

Review: Shamur's Wager by Richard Lee Byers

 Shamur's Wager is a short story by Richard Lee Byers from Dragon Magazine issue 273 published in July 2000. The story follows Shamur Uskevren lady and rogue of Sembia fame and protagonist of The Shattered Mask published June of the following year (my review of the whole series can be found here). The story can be found from pages 56 to 63.

The story is not given a proper place on the timeline but it likely takes place before the Sembia book series. Shamur has a fierce competition with Chenna Talendar, a lady of a rival house, to gain a brooch that belonged to Shamur's old trainer in the roguish arts, Errendar Spillwine; it also may include an exhilarating griffon race over Selgaunt.

story art by Therese Nielsen

It's a fun read with a surprising outcome. There is something special about this story I found common among the tales from Sembia that bring out the joyful magic present in the Forgotten Realms. This story is somehow Amazing as Byers is able to squeeze in meat and juice into this exciting short tale.

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Thursday, January 21, 2021

Review: Another Name for Dawn by Paul Kemp

Another Name for Dawn is the origin story for Erevis Cale, and a good read for fans after reading The Erevis Cale Trilogy. The story can be found on pages 72-80 of Dragon Magazine issue #277 from November 2000, the same time that Shadow's Witness, the book of  Sembia series starring Cale was released.


The story follows Vasen Coriver as he seeks to escape Westgate, a city on the Sea of Fallen Stars coast, and the Night Masks guild of cut-throats, assassins, and thieves. This is a great read for those who are fans of Westgate, Sembia, the Dragon Coast region, or anyone reading the novel Night Masks (book 3 of the Cleric Quintet by Salvatore) which is me on all accounts.

story art by Carlo Arellano

The story takes place in The Year of the Serpent, 1359 DR. It's a quick read that gives a good glimpse of the character of Vasen as he makes his swift escape during the night. Though it is short it's Exceptional glimpse into the world of the Forgotten Realms and I recommend it for those who can't get enough of the premier setting for the worlds greatest role-playing game.
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Saturday, November 14, 2020

Review: Moonrise Over Myth Drannor by Ed Greenwood.


There is a long history of Forgotten Realms short stories being in Dragon Magazine ever since The First Notch was featured in issue 152 way back in 1989. Most short stories from Faerûn are from the multiplicity of anthologies with the titles being “Realms of ___” such as Magic, Valor, the Elves, etc. The first short story to not be in either is one only available in the manual of the AD&D game Eye of the Beholder 3: Assault on Myth Drannor. While other stories have appeared in similar manner, all of them have been printed in later anthologies, with the exception of the story found in the Eye of the Beholder 3 manual: Moonrise Over Myth Drannor by Ed Greenwood.

If you find a copy of the game manual you will find that the introduction section of he manual is on page 27; which means the first 26 pages are our short story which I had the great pleasure of reading. Before buying the game though I had asked around if anyone else had read it, and only one person responded, Ed Greenwood himself:

    No surprise then when teacups are quickly introduced.

The story is divided into two sections or chapters; I The Day of the Drawn Sword; and II Night On The Cold Hillside. The story starts with Delmair Rallyhorn journeying to Shadowdale to speak with the sage Elminster. He encounters a band of knights, to his astonishment, are all holding teacups. He then has an odd experience leaving him dumbfounded.

We then get a good glimpse of Mourgrym Amcathra, Lord of Shadowdale as he prepares for the festivities of The Day of the Drawn Sword; the holiday is one where new men-at-arms are recruited to join the Shadowdale guard. I was somewhat familiar with Mourngrym because of his appearance in the Finder’s Stone Trilogy, but it was pleasant to get more of his personality.

Alyth is a younger girl about 10 or 11 years old that plays an interesting role --quite literally-- during the festivities. She also seems to have found the hilt of Aumry Obarskyr’s sword, and is thanked by Elminster for doing so.

Eye of the Beholder 3 game manual
where Moonrise Over Myth Drannor is found

The most time spent is still with Delmair. Eventually the magic sword Dhauzimmer is gotten and the lich Malithra Undra faced during moonrise in Myth Drannor.

The story feels random, but this is not surprising or that odd considering this is Greenwood’s Elminster playing a large role. I actually really enjoyed the ending, the story was silly but heartfelt. It was overall a Good story and it'd be nice to have more.

 As to the year of the events, my guess is 1358 DR as the most likely year it occurs. Though this seems less likely with the way Mourngrym talks about being Lord of Shadowdale; he makes it sound like he’s been in the position for at least a few years; 1358 DR is his first year in this position though.  However, the game does take place in 1358 DR, and so I'm sticking with that. Another note is that the game seems to contradict the story a little. Delmair does not have his father’s sword in the game, and also in the game he killed  the bandits who slew his father, rather than Shalrin who did in the story.

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