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Showing posts sorted by relevance for query adventure tie-in. Sort by date Show all posts

Monday, January 6, 2025

Review: Pool of Radiance by James M. Ward and Jane Cooper Hong

 No one masters a sword. The sword masters the man, and a cleric of Tyr serves no master but Tyr.



Pool of Radiance is a classic and early Forgotten Realms novel by James M. Ward (who passed away last year, around the time I read this) and Jane Cooper Hong. It was published in 1989 as 

a tie-in to the 1998 gold box video game of the same name. It is book one in The Pools trilogy that is also called The Heroes of Phlan. Maybe the first video game tie in, the other would be Azure Bonds by Novak and Grubb (1988) tied into The Curse of the Azure Bonds (1989, the game a sequel to the novel and the Pool of Radiance game). Pool of Radiance is also based off the module Ruins of Adventure of which Ward was a writer for. 


Important note: this was my 100th Forgotten Realms fiction read. I decided to make this the milestone read after the recent passing of one of co-authors, Jim Ward. 


While the story is known for Phlan on the Moonsea, it starts to the south, in Cormyr. Shal is looking for a spell ingredient, an herb called Wa. According to her master, Great Ranthor, it is a component for a dust for incendiary spells. She doesn’t succeed in mastering burning hands except by burning her hands. We learn a little of her training and the patience of her master, Ranthor.


Then scrying a crystal ball, Denlor, a friend of Ranthor’s and fellow mage, calls for aid against the monsters besetting him in Phlan. This doesn’t go to plan.


The characters are of course Shal Bal of Cormyr, mageling of a family of sellswords. Cerulean is her steed and familiar, there is some humor involved with this character. He can speak telepathically to her, run swifter than natural horses, never tires and can also turn invisible. Her story involves a physical transformation that is important to the theme of being comfortable with your own skin and I think while straightforward it is still well done. She’s about 19 years old in the story.


And Tarl Desanea is another of the main trio. He’s a cleric of Tyr, god of justice. A year older than Shal, we meet him second. He is with clerics traveling south from the Dragonspine Mountains along the Stojanow River. He travels with Brothers Anton and Donal and 9 others. Until recently he served his church at a temple in Vaasa. They are to deliver a relic, the Hammer of Tyr to a temple in Phlan. He undergoes a coming-of-age ritual dealing with swords and the clergy. 


Ren o’ the Blade is the last, a thief of some experience and also a ranger. He waits tables in Phlan for the proprietor named Sot at the Laughing Goblin Inn, and hasn’t actually thieved for a year, not since the death of his girl, Tempest. This was because they got mixed up in some gems and ioun stones claimed by assassins. He’s had dozens of odd jobs since leaving Waterdeep. He is six and half feet tall and quiet. I believe he is the one on the cover. His introduction is the shortest but also tells us about the young adventurers looking for a name and money by clearing the ruins for the council of Phlan. 


Of course there is the bronze dragon, Tyranthraxus who graces the cover. We learn even that Phlan had been leveled 50 years prior to events by dragons. The ruins in Old Phlan are now the dwelling of vile creatures and the river has been ichorized in the area. A certain pool of radiance comes into play too but is not evident from the start. 


Quarrel is a good use of a half-orc character, and Cadorna is not a half-bad villain, though he isn’t the main one. 


This story has orcs (the pig-shouted variety), zombies, skeletons, wraiths, a vampire, giants frogs, hobgoblins, kobolds, gnolls . It also has a hammer that works like a boomerang. There is a reversed trope, some tough women catcalling men patrons and workers. 


We get a nice layout of Phlan, a map would have been great. The location feels liminal, civilization and the wilds right next to each other. Of course it’s up to the heroes to adventure into dangerous wilderness to tame it some but also to gain gold and experience, which are sometimes on-in-the-same. This is rather explicit, the nice part of town with humans being Civilized Phlan and the ruined part called the ruins, how apt. We get some vague ideas of the Moonsea area, which I’ve only really seen Zhentil Keep and Hillsfar so far, but Thentia is also mentioned here. 


The vibe is different than other Realms novels. While there are place names and locals, there are generally curses to “gods”, and magical items are very generic sounding. It feels more like D&D generally, particularly with all the names spells, than Forgotten Realms specifically. This seems like a bad thing, and it can be at some angles, but it also makes it an easy introduction to the Realms. Many other novels are overwhelming and they feel like you’re missing something even if they’re first in a series or standalone. This goes away as you become more familiar, but you don’t really have that problem here. 


It is also set in 1340 DR, which is considerably earlier than most tales, Azure Bonds being set in 1357 DR for example, and the rest are generally sequential. (Note, the story was originally set around 1357-1358 DR but did not incorporate Time of Troubles of material so had to be moved back to fit into lore). The protagonists are all very young, just around 20. This makes it rather young adult and easy to approach, sort of like the Dragonlance Chronicles. 

(It’s not as epic, and the party doesn’t form right away, more like a modern epic fantasy that each POV is introduced before they be one together, and the third person narration is obviously omniscient. I think it works better than Dragonlance Chronicles and I personally would recommend young readers start here over the Chronicles. Though it’s still noticeable adult but essentially a lite version (like the Chronciles). This honestly made me feel like a kid again more than Dragonlance did, and I read both as an adult. I don’t think that’s just my Realms bias either. Heck, I felt something similar reading Saga of Old City just not in its sequel, Artifact of Evil.)


Maybe the friendship comes too quickly and too smoothly, and there is some angst in the form of a minor love triangle. The protagonists are also exceptionally capable and we don’t worry much for them after this becomes evident. Not my favorite tropes and this isn’t the highest literature but they did not bother me here. The pacing is done well and dialogue and character development exciting. It’s campy but a good example of how they can be worth your time. Not that this is for everyone, mind. 


Also, it could have used better editing for sure; Ferran Martinez is an odd fantasy name; all the evil creatures are evil, don't expect nuance; and even those in poverty seem to be angles in a negative light. Regardless, I found it an Exceptional reading experience.


“Apart from their magic, the three probably make up the most physically powerful trio I have ever seen.”



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You can track my current progress here.



Tuesday, February 9, 2021

Review: Tomb of Annihilation Tie-in Fiction

There are two stories split into four parts that connect to the 2017 adventure Tomb of Annihilation. In recent years most Forgotten Realms fiction we have gotten are short stories from Dragon+ that relate to the recently released adventures, such as Ice Out for Rime of the Frostmaiden, Kallinor's Charge for Descent Into Avernus, A Man & His Dog for Storm Kings Thunder, and so forth. Today let us get into the gritty, undead-filled jungles of Chult.




Prelude


From Dragon+ issue 14 from June 2017, by Bart Caroll.


Pion, in Neverwinter regales us with the local news: a curse over death,  resurrections are not working, and what about those who were resurrected in the past? (RAFO)

Pion is a gambler, but someone needed to check out the cleric Alfin Biscop’s house, he’d been gone for more than half the twelvemonth. Pion gets the job somehow, poor luck working for the Shadow Thieves. It’s interesting as Pion often thinks in the term of lancebords and chess.

We also get a brief follow up for the antics of the first part of Prelude, where an artificer is in the Positive Material Plane, also known as the Positive Energy Plane and the Plane of Life.

Good, but exceptionally short. There is little here, and it really works as a prelude.

Part 1

Found in Dragon+ issue 15 from August 2017,  by Adam Lee

The story starts with an epigraph by Jessamine, Merchant Prince of Chult, this adds a nice touch, rare enough in fantasy novels, let alone short stories.

Qawasha is a chultan druid of Port Nyanzaru and Kupalué is a vegepygmy. They are partners and work as guides for Jobal the Spider.

There isn't much of a story here, just Qawasha explaining his past. It’s relaxing and fun to read as he explains his interest in the jungle and ruins. He also touches on the influx of foreigners coming to Chult.

Part 2 

From Dragon+ issue 16 October 2017.

We learn that Kupalué means “weed that walks” and that special drink called chatali can be brewed from a plant in the jungles. I am curious if this is similar to coffee or chocolate.

The story starts with the flowering of the two’s friendship, continuing right where part 1 leaves off. But this is mostly dialogue of Qawasha describing the lost city of Mezro to a curious visitor from Baldur’s Gate.

It’s interesting but mostly exposition in the form of dialogue, not much story.

Part 3

From Dragon+ issue 19, published April 2018.

This part is longer and better.  I think fans of the Lost Empires series (my review here

chwinga, elemental spirits native to Chult
) would enjoy this tale. This is one of the few tales in Chult besides The Ring of Winter and The Fanged Crown.

This last part of the tale really shows us a beginning. Qawasha is truly the main character and the title is bit misleading as it could easily be called “Qawasha, Kupalué, Samrith, and Zara.” This last part we also get a sliver of combat for the first time, for those looking for action.

This is an Acceptable tale, if it had more substance beyond just being a prologue, the writing would easily elevate it to good. So for the tie-in fiction for Tomb of Annihilation we have a prelude and a prologue, nothing too exciting. I have not played Tomb of Annihilation though, are any of these characters present? 

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You can track my current progress here.

Thursday, November 12, 2020

Review: Waterdeep Dragon Heist Tie-In Fiction

There are two tie-in short stories for the adventure Waterdeep: Dragon Heist. These can both be found for free in Dragon+, and off course take place in the titular Waterdeep, the City of Splendors. 


Secrets of the Deep by Mark Price and David Roomes from issue Dragon+ issue 20 published in June 2018. Braya is a thief of the streets of Waterdeep. Her mentor, Tyben, is dead. Tyben knew about a treasure beneath the city though, and some toughs want to beat it out of Braya and his corpse. The story is extremely short, and comes to a swift close one it picks up.


We learn that Braya was taught a good philosophy from Tyben. He was oddly a worshipper of Umberlee, Queen of the Depths. Braya is quick on her feet like any rogue, and uses a knife to stunning effect.


I have not experienced Waterdeep: Dragon Heist, so maybe there are connections I’m missing. The tale is Acceptable, it's too short but wrapped together nicely. Coupled with the next story, it works as a good introduction.



Raven’s Reckoning is by the same two authors and also follows Braya as she searches for the Vault of Dragons. It can be found in Dragon+ issue 23 from December 2018. 


The 7th of Flamerule, Lliira's Night. The story starts as Braya negotiates a deal involving wine with the elf Sneer of House Amaris and the dwarf Scar of Clan Roardun. She is posing as a member of the Vintners, Distillers, Brewers Guild. 


She has a new partner, since Tyben’s death, Grudal has made the duo complete. He doesn't get really any screen time, and is almost pointless.


The scandal is going fine until two critical parts explode, and another party Braya recently got on the bad side of shows up. This become dicey fast, and it becomes a race as to who can get the prize of a certain key. A brawl breaks out and the Nine Hells break loose. 


An aside, Funnily where there probably is suppose to be a break it looks like the coding is off. Ignore the stuff in brackets! 


Anyways, Raven's Reckoning is a fun followup to Secrets of the Deep. It is not a conclusion, for that's for the players of the adventure to experience. The story is Good.


"Dry or sweet?"

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You can track my current progress here.

Friday, November 13, 2020

Review: Kallinor's Charge by Mark Price & David Roomes

Kallinor's Charge is a piece of Tie-in fiction to the recent adventure Baldur's Gate: Descent Into Avernus. It can be found for free in Dragon+ issue 28, which was published in October 2019. It is the last piece of fiction before Ice Out was released just last month; a sad reminder that sometimes we have to wait a whole year for more Realms fiction. Just like the Waterdeep: Dragon Heist tie-in fiction stories, Kallinor's Charge is also written by Mark Price and David Roomes.


Our protagnist is Captain Kiran of the Hellriders of Elturel. She and her two lieutenants Lyra and Mallor are sent to Darrow Estate from Candlekeep. Kallinor, an almost legendary, retired Hellrider, has something they believe can save Elturel, which has been taken completely into Avernus, the first layer of the Hells. This artifact is the staff Imminent Light. The trio does not understand the consequences of wielding the staff, though warned by Kallinor. They find out the hard way, witnessing the infernal curse.

Price and Roomes have shown they make a good writing duo, and I'd like to see a novel from them like we have seen from other Realms' duos in the past. The imagery is great, the emotions are described well, and the combat narrated smoothly.

An interesting ending, one I want to find out more about. Is Kiran in the adventure? Yet another I have not experienced for myself. This is Exceptional. The last paragraph is a lovely echo of the first, I really appreciated it when I noticed; it works well. 

"There she stood, poised at the threshold, poised in readiness."
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You can track my current progress here.

Monday, October 16, 2023

News: Another Novel is Coming

 On October 11, 2023 a new Forgotten Realms novel was announced. It is Dungeons & Dragons: The Fallbacks: Bound for Ruin by Jaleigh Johnson. It is set to be released on March 5, 2024. See the listing here. 



Here is the blurb:

Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks. To become renowned adventurers, this party needs to survive their first job. Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet, she’s confident her guidance can get them there. The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash. Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall. Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins. Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?

As has been discussed previously, the novel line ended in 2016. Since then any publication has been through third party publishers, and has drastically limited the number of releases. We have gotten several Drizzt books, because of their continued popularity. We also have gotten the two Honor Among Thieves novels, of which Johnson wrote one: The Road to Neverwinter. That is it.

From the Realms novels I have read by Johnson, I'm not super excited. While not a bad writer, the new Realms feeling comes from a place of unsympathetic corporate overlords. I want the Forgotten Realms logo. I want Elminster or something recognizable beyond Sword Coast props. I will still read the novel to let you know if it is worth reading, but looking at the blurb, maybe cozy fantasy fans (or comedy) rather than heroic fantasy fans should note this announcement. I will remain cautiously optimistic and hope that since Johnson is somewhat of a Realms veteran that we will get more from someone like Greenwood, Cunningham, Kemp, or others some day.
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You can track my current progress here.